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cmiVFX Launches New Cinema 4D Training Library Series VolumecmiVFX Launches New Cinema 4D Training Library Series Volumes 1 - 3
Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World.
Princeton, NJ., August 7, 2007 cmiVFX | cmiStudios. launches it large training series for Maxon's Cinema 4d 3D application. The product series has been in development for nearly a year, and is fine tuned to work with a variety of different skill leveled users. The first 3 Videos are available today at the cmiVFX store. http://www.cmivfx.com/store/Browse.aspx?Category=12
Product Announcements Cinema 4D Ultimate Learning System VOLUME 1
http://www.cmivfx.com/product_cinema4d_ultimate_vol1.asp
Because you need to walk before you can run. Even expert Cinema 4D guys will get a nice refresher course in where things are. Although people say that a tool will always be a tool, Cinema4D stands out in the crowd to be one of the greatest and most powerful 3D software's around. With this first volume we will have the pleasure to introduce you to it. This training presents logical instruction that has solid researched and tested information for all levels of artists wanting to start, migrate or integrate it in the day to day business. It offers detailed, practical information that goes beyond mere theory. You will achieve the ability to start your own projects inside Cinema 4D with confidence. Each project you start will be accompanied by one of the best renderers and user interface experiences on the market. All the ins and outs are explained in depth in a very informal and relaxed way so everyone can enjoy and dive into C4D world without falling asleep at the wheel.
Overview
You will learn where to find the tools, how to navigate in the viewports, how to customize your hot keys, how to use the Tabs to clean up your interface, how to create a template file so every time you open C4D your own personal scene is loaded in full. You will also learn what the managers do and how you can use
Workflow
One of the most important tools is the Attribute Manager. Here you will find everything you need to know about it. Learn how to use the Content Browser, not only to find the standard content, but to organize your own projects. Customization is natural in C4D.
Customization
With one of the strongest, rock solid interfaces, MAXON again proves its superiority in user experience. With intuitive controls, you will be able to create your own Cinema 4D user interface with all the bells and whistles you might want. Be the master of your own workflow.
Editing
When it comes to modeling, animating or assembling a scene, what u need to know is how to translate things around, select and snap. You will learn how to move things around with precision effortlessly. We will demonstrate all the selection tools so you can learn how to access them and see what they do. Snapping will be a "snap"!
Scene Management
Never lose your objects again in a huge crowded scene. Get things properly arranged so anyone can take your scene and work without any complications. Most importantly, you wont lose precious time searching for items in the scene. Understand the concept behind the Content Manager, and how it can help you organize your data.
Layer Browser
It will definitely be one of your favorites tools! With complex projects the most important thing is organization, so we don't lose time trying to figure things out. Here you will learn how powerful and helpful this little option can be in all steps of a project.
The Objects Manager
In this chapter we will answer all the following questions: How things really work? How can I apply a deformer to an object? Why is this tool not affecting my object? What are those dots? Is there an easier way to find this? All those questions and more will be answered to make life easier.
Relationships
The tool set is the very core of everything inside Cinema4D. Here you will learn how to use them and combine them into complex arrangements. Parent and child relationships are also explained here.
Product Announcements Cinema 4D Ultimate Learning System VOLUME 2
http://www.cmivfx.com/product_cinema4d_ultimate_vol2.asp
Like any good craft, you need the right tools in your hand to bring your ideas to life. Since the begging of computer graphics, people search for the right elements to start their own projects. In this volume we will talk about the robust tool set inside Cinema4D and how they can help you turn your ideas to reality. Geometry, lights, deformers, bones and sound setup workflow's are all covered topics accompanied by in-depth notes with real life tips and tricks. The Tool Sets from Cinema 4D are one of the most extensive libraries in the Computer Graphics Market. We will show you how to create whatever your heart desires. Master the tools to orchestrate gorgeous 3D artwork. To build a strong house that can stand up to strong wind, you must have a strong, deep base. The same idea applie to workflow. Here you will find precious information that can build you into a strong C4D artist.
Primitives & Splines
One of the most used tools are the Primitives. Cubes, cones, cylinders, mountains and several other options are explained with care. Learn how to use them to start virtually anything you want also discover the secret of using the amazing splines options ranging from simple circles to complex image guided splines that can help you model with precision.
Nurbs & Polygons
NURBs are one of those special weapons that can amplify your horizon and allow you to create some very organic shapes with limited operations. Learn how to sharpen your modeling skills by using NURBs as a start off point. Understand how to move everything into polygon mode and how it can help you add that extra something special to your creations.
Arrays
Duplicate geometry with style and precision. Create complex boolean operations. Learn how to create metaballs and know how they work while understanding the workflow of adding symmetry to your models. Work with custom work planes and learn how they can help you achieve unique performance when modeling or animating.
Cameras
How do I enable depth of field and how to control it? What is the best way to animate a camera in a scene and what are the differences from the camera modes that we have inside Cinema4D? All those questions and more are answered here. Also, learn tricks that can help you control your cameras in a more accurate way.
Lights
Lights are in the top 10 most important features of computer graphics for sure. To really master lighting, is something that takes time and experience. We want to show you why lights in C4D is a very accommodating system for lighting artists. We explain how they work in detail, and show you what the singular styles of lights are so you can achieve scenes like never before.
Standard Deformers
Bend, twist, explode, melt and do countless other combinations using the extensive list of deformers. Get the knowledge you need to use them in your favor, to help you model or animate in an intuitive. We will talk about the tricks to stack tools properly in an organized manner. Apply them to anything you want ranging from splines to complex geometry by following a few important steps.
Bone Deformers
Bones are the the most important element of a character. It will allow them and special objects to move organically and realistically, but there are a few tricks to get them working properly and to behave in a predictable way. In this section we cover all the needed information for skeletal type deformations
Sound Setup
Using audio files as guides for timing and style can bring a new flavor to your animations. We are going to create together a scene from scratch in which we will model, rig, and add custom controllers to apply all our new knowledge. Then you will see in first hand how the sound can be used to improve accuracy when you are animating.
Product Announcements Cinema 4D Ultimate Learning System VOLUME 3
http://www.cmivfx.com/product_cinema4d_ultimate_vol3.asp
A substantial effort has been made to create detailed training covering modeling, scene rigging, UV sets and shading. Its a major leap forward in training for photorealistic recreation of subject matter. This Volume sets off the continuity of the previous volumes in the Cinema 4D Ultimate Learning System. At this stage, we can bridge the gap from concepts to final execution. You will find out that beauty comes with the responsibility of organized thoughts and a good knowledge from all aspects of the software. Because of the vast information inside this volume, it is important for you to know the content from the previous Volumes to be able to take full advantage of higher levels of detail and final deliveribles. It is extremely important that you are very comfortable with all aspects of the interface to make the best of this information. Don't be an observer. Be a creator and use our in-depth descriptions to actualize your visions without fear.
Polygon Modeling
Learn how to choose the perfect primitive to start your elements and understand the idea behind the polygon editing tools by watching them in a real life situation. Find out how to add extra controls in your elements for later editing by taking advantage of some deformations from the huge list of deformers inside Cinema4D.
UV Mapping
To apply UV mapping to your objects is an art form that will bring your textures to another level of control. To know UV Mapping well requires time and experience. Here you will gather the necessary knowledge to start adding it to all your scenes using a few comprehensive steps that will give you the freedom to create.
Rigging & Constraints
Add life like deformation controls in the main element from the scene using a combination of great deformers, helpers and constraints.This will allow you to think about the concept and workflow of how the tools connect to each other smoothly to produce interactive controllers that can help you animate or pose objects in the scene.
Nurbs Modeling
Using one of the most helpful tools inside Cinema4D we will introduce you to the NURBs modeling to create the base geometry for the ground of our scene and with this simple step you will be able to understand the power behind the NURBs to build organic modeling style with excelence.
Assembling
Now we will take all the base modeling we did, and the rigged geometry so that you will understand how to increase significantly the amount of elements in the scene. Add randomness by making thoughtful changes in the rigged geometries that will give you a good comprehension of how to manipulate the elements.
Detailing
Adding more detail to a scene is always a tricky thing to do, because if you put too much in, it will be too crowded. If you add just a little, it wont be enough. Here we will start the modeling of the details for this scene and we will spread them wisely to give just the right amount of elements.
Material Manager
Without a doubt Cinema4D has one of the most complete shading systems around. Together we will find out all the details about the shader properties. Know what and where to search for things when you are creating your materials, how to apply them properly and how they communicate with each other to increase shading complexity.
Shading the Scene
Now that we have it all figured out, it is now time to apply it to our scene. We will build each shader for the scene with care step by step and learn how to keep the material manager organized in a way that will be easy for us to find what we want. Most importantly, we will cook a render to see how our scene will come out.
About cmiVFX
cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_window.html For additional information about cmiVFX, visit www.cmivfx.com.
© 2007 cmiVFX | cmiStudios. All rights reserved.
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chromatik
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is this shit up on Bit Torrent, also if anyone has any bootleg CMI Cinema training videos please hook a brotha up!
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steve
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| chromatik wrote: | | is this shit up on Bit Torrent, also if anyone has any bootleg CMI Cinema training videos please hook a brotha up! |
...are you fucking serious?
Sorry for the language... set aside the fact that downloading copyrighted content is illegal, out of all the places you decide to ask, you post on the company's website?
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chromatik
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No, I'm not serious, I'm just playing with Chris, I think he'll appreciate the irony.
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admin
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this dude i must knowYo is this chris from hamilton?
Hows everthing over there? Still working at same place?
Stil near Bill's Ol' ?
-c
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