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rushes

Ipod Nano

Hi! im trying to do the ipod nano commercial effect in fusion:
http://geekologie.com/2006/09/13/ipod-nano-ad.jpg

I think the way to do this is with particles. I have tryed 2 ways;
1. Pemitter with just 1 particle and following the emitter and later add a trail node.
2.Pemitter with just 1 particle but lifespan for 200 frames.

but in the 2 cases the result is the same :
http://img297.imageshack.us/img297/3589/caprq0.jpg

I cannot make smooth transition between each other particle so seems like the ad... like is just 1 "thing". I also tryed rising the number of particles but result is the same (and with 1000 particles the machine goes slowwww).

Any idea to fix this??

Thanks very much and forgive my english Wink
admin

iPod nano

First i would like to say that there is a hundred ways to do this.

AND, i would like to say the nano commercial was far from the first to do this effect. I remember a softimage promo a long time ago that did this as well.


the first thing i need to ask you is are you using mocap to grab the movements?

If not, then you must track the data movement.

Once you have the object null in 3d space you can do lots of things.

I might make a paint brush from roto'ing the shape of your object. Then create an image emitter from that roto. once you emit some of the stream, you can certainly add the trails effect to help make the stream infinite.

-c
rushes

lol i thing im lost. really this is not a "serius" project. Im just training in fusion so theres no mocap. just an emitter in fusion Very Happy

Im animating the emitter along 3d space and the result is the image attached before.But the problem is the "gap" between the particles, i tryed to rise the number of particles but always the same gap.
steve

rushes wrote:
lol i thing im lost. really this is not a "serius" project. Im just training in fusion so theres no mocap. just an emitter in fusion Very Happy

Im animating the emitter along 3d space and the result is the image attached before.But the problem is the "gap" between the particles, i tryed to rise the number of particles but always the same gap.


have you tried adding alot of motion blur?
rushes

yes, it doesnt work... Sad i think the only way is increasing the number of particles to fill those gaps but when i rise it, the particles are created in the same place as the older so the gap always exist.. and the machine goes sloooow
danee987

I actually tried to do this before for a website. One thing you can try is to up the (I think is called) "subpixel" calculations in your particles. this is located in the render node for your particles. You can get the smoothness you want that way but the problem with that is it will kill your render time. but try it:)

I did however get a pretty decent effect done in maya by animating an extrusion through a path. I then brought that into fusion and added glows and highlights. it came out fairly decent and my client thought it looked incredible:)

yea...thats my experience with this effect:)

d

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