procedural cities - H9 - shop_vm_surface issue View next topic
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brokenpixel



Joined: 24 Mar 2008
Posts: 1



PostPosted: Mon Mar 24, 2008 12:47 am Reply with quoteBack to top

hello

i am working on the procedural cities tutorial in H9 and have run into a snag.  the issue is in regards to assigning shaders randomly by modifying the "vm_surface" parameter in the geometry spreadsheet.  in H8 there was a "vm_surface" parameter that listed out all the details of the shader. in H9 this field is called "shop_vm_surface" and only lists the path to the assigned shader.  i am assuming that i need to do something different to see the shader definition string so i can modify it.  any assistance would be greatly appreciated !

++ scott


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